[3.3] The Future of 25-Player Raids, Pt. 3 Final Thoughts

In my last two posts, I discussed the "cons" and "pros" of the current proposed changes to 10- and 25-player raid lockouts, as posted by Nethaera last Monday. The key part follows:10- and 25-player (normal difficulty) -- Very similar to one another in difficulty; drop the exact same items as each other.With those out of the way, let's get to discussing the points that are not so clear cut and then ponder the future.Breaking Free From the Shackles of 25sOne key aspect of this is the ...

Articles tagged with: Raiding, Cataclysm, Guild Achievements