Beyond the Tree blog posts

#305 – “Long Time no Tree”

Hey, wow, okay, uhm. What’s with the delay, right? I’m not going to bore you with a whole lot of details, but suffice it to say I’ve been quite busy and haven’t really feeling all that well – neither of these have really

#305 – “Long Time no Tree”

Hey, wow, okay, uhm. What’s with the delay, right? I’m not going to bore you with a whole lot of details, but suffice it to say I’ve been quite busy and haven’t really feeling all that well – neither of these have really

#304 – “Groove of the Ancients”

Stopping by Onu is one of those things that almost didn’t happen – it didn’t strike me as an essential stop, and I’ve felt a tad anxious to finally get this ponderous story arc moving towards its inevitable conclusion. That

#304 – “Groove of the Ancients”

Stopping by Onu is one of those things that almost didn’t happen – it didn’t strike me as an essential stop, and I’ve felt a tad anxious to finally get this ponderous story arc moving towards its inevitable conclusion. That

#302 – “Fawning Adoration”

Aah, the great outdoors. Some models are more fun to work with than others – they might have one of those faces which are just expressive, or have a good base topology to work from, or are simply nice and uncomplicated to do a quick rig of. Dryads

#302 – “Fawning Adoration”

Aah, the great outdoors. Some models are more fun to work with than others – they might have one of those faces which are just expressive, or have a good base topology to work from, or are simply nice and uncomplicated to do a quick rig of. Dryads

#301 – “Outreach”

The dialogue for this page took surprisingly long to write – I had a rough idea, but the specific choice of lines and their interplay were somewhat more resistant, and it actually took me several hours trying to bounce various lines off of eachother

#301 – “Outreach”

The dialogue for this page took surprisingly long to write – I had a rough idea, but the specific choice of lines and their interplay were somewhat more resistant, and it actually took me several hours trying to bounce various lines off of eachother

#300 – “This is Sirius”

For awhile I considered coming up with some form of look eslewhere for this page, seeing its number, buuut… I couldn’t really come up with anything that felt like it made sense within the narrative context and still worked as a regularely

#300 – “This is Sirius”

For awhile I considered coming up with some form of look eslewhere for this page, seeing its number, buuut… I couldn’t really come up with anything that felt like it made sense within the narrative context and still worked as a regularely

#299 – “All in the Name”

It took me some time of thinking before I decided how exactly to handle introductions because let’s face it – we don’t need them, we already know who all of these characters are. The same isn’t necessarily the case about the

#299 – “All in the Name”

It took me some time of thinking before I decided how exactly to handle introductions because let’s face it – we don’t need them, we already know who all of these characters are. The same isn’t necessarily the case about the

#298 – “Effect”

Since I’m still trying to sort out how I might construct Story Arc Two, I’ll keep mentioning that I’ve put out a call for people to share their thoughts and experiences with the old pre-Cataclysm barrens (and surrounding areas) with

#298 – “Effect”

Since I’m still trying to sort out how I might construct Story Arc Two, I’ll keep mentioning that I’ve put out a call for people to share their thoughts and experiences with the old pre-Cataclysm barrens (and surrounding areas) with

#297 – “Cause”

Alright, a few things first. One: As part of my trying to decide whether continuing Beyond the Tree into Story Arc Two is worthwhile or not, I’ve put out a call for people to tell me about interesting or memorable NPCs, quest lines or other incidental

#297 – “Cause”

Alright, a few things first. One: As part of my trying to decide whether continuing Beyond the Tree into Story Arc Two is worthwhile or not, I’ve put out a call for people to tell me about interesting or memorable NPCs, quest lines or other incidental

#296 – “Old Friends”

So hey, a 2012 randomly appeared, how about that. Magic, surely! By what other means could a year so suddenly change into something that is completely different from what it used to be yet remain the same way in a different manner that is similar and

#296 – “Old Friends”

So hey, a 2012 randomly appeared, how about that. Magic, surely! By what other means could a year so suddenly change into something that is completely different from what it used to be yet remain the same way in a different manner that is similar and

#295 – “Cloaking Device”

It struck me fairly early on that due to Hani’s character design very much being what it is in order to make her more visible and able to stand out in a crowd, the idea that she’d be able to walk around Kalimdor unnoticed as-is seemed just

#294 – “Reappearances”

Yes, I’m still alive. I’ve just found myself a wee bit distracted lately. It’s a bit of an annoyance as I’d seemingly just managed to get back to where my schedule should be, but yeah.

#293 – “Aubeardine”

I typically tend to prefer not putting too many NPCs in a scene, especially not a scene that I won’t be lingering on. The reason is pretty simple – time. It might not sound like it’d be all that much work, but the time taken finding

#292 – “The Bears, the Bears”

As much as I’d love to go “Hey look, it’s a few hours early!”… the fact that it’s more along the lines of several days late kind of throws a few furbolgs into that nutstore. Ahem. Anyway. With this page I suddenly

#291 – “Pier Pressure”

So, yeah. Where has Beyond the Tree been? The biggest and most notable thing is really my being unable to sleep properly for the last few, well, weeks, at least. It hasn’t exactly done wonders for my concentration, nor my urge to really do much

#290 – “INFILTRATE”

MISSION COMPLETE. PRESS SPACE. Having spent the better part of the weekend reinstalling my secondary PC after combining it the components of another old PC that was about to be disposed of resulting in some kind of hideous frankenPC that I’ll

#289 – “Going Overboard”

You know, Water effects is one of those things that’s still difficult for actual professional 3D artists, and I’m just a novice hobbyist. Yeah.. it could be better. Ahem. The journey through Auberdine is something that I’ve planned and

#288 – “Such a Shore”

Alright, first thing off. Since Blizzard went and announced a new expansion this weekend and I expect it’s likely some people will prod me about what I think of it, I conveniently put a post together regarding my thoughts that’s available

#287 – “And All is Possible”

I question the brilliance of anyone who keeps a Warhammer in a knife fight with an Atlas. Sure, you can disengage the PPC inhibitors, but with barely more than half the armour and up against an AC/20, you really should be out to medium range at least.

#286 – “Deciding Factors”

This is one of those pages where a whole lot of things that could go wrong also did; starting with the script, the dialogue has been a significant annoyance, having gone through several revisions with several lines or even entire exchanges that didn’t

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