Do we need hard modes at all?

After addressing the dance problem, we can also ask "do we need hard modes at all?" in a good high-end "hard working" raiding? I mean can we make one difficulty that is challenging to the very best but also accessible to casuals (not morons and slackers, but people with little play time). The answer is clearly: "no, we just need the gear upgrades be meaningful". Let me outline how gearing would look in the raiding scheme I'd design: Every tier is equally stronger than the previous. So full ...

Articles tagged with: Raiding