The problem of difficulty in CRPGs

Challenge in RPGs has been a mixed bag at best for designers. If they ramp the challenge up in an encounter, and classes/ builds differ noticeably in any way, then it favours min-maxing. A game with lots of these challenges can become largely about figuring out this optimal setup.  There’s room for a genre of games which are about figuring out the best min-maxed party  to beat encounters and then executing it. But the current theorycrafting metagame is largely an accident of fate. ie. if you ...

Articles tagged with: general mmo, challenge, difficulty, mmo